AI Insights · Timothy · June 2021
Top 5 Gacha Games Performance in Italy Q2 2021
Explore the performance metrics of the top 5 Gacha games in Italy during Q2 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top 5 Gacha games in Italy demonstrated varied performance across downloads, revenue, and active users. This data has been compiled by Sensor Tower and offers insights into the trends of these popular games.
MHA: The Strongest Hero from A PLUS JAPAN Inc. saw a significant spike in weekly revenue, reaching approximately $133K in late May before gradually declining to around $42K by the end of June. Weekly downloads experienced a sharp decrease from 222K in mid-May to about 8.4K by the end of June. Active users initially dropped from 128K to 46K by early June but then stabilized around 47K.
Hero Wars: Alliance RPG by Nexters Global LTD maintained a relatively stable weekly revenue, peaking at around $52K in mid-May and ending the quarter at approximately $30K. Weekly downloads showed a consistent downward trend, starting at 23.3K in early May and dropping to about 4.7K by the end of June. Active users fluctuated but remained above 43K, peaking at 75K in early May.
Head Ball 2 - Soccer Game from MASOMO LIMITED exhibited steady revenue, with weekly earnings hovering around $8.7K to $12K. Downloads surged mid-quarter, reaching a high of 36K in early June before settling at around 28K by the end of the month. Active users showed a notable increase, climbing from 217K at the start of April to over 310K by the end of June.
8 Ball Pool™ by Miniclip.com maintained consistent weekly revenue, averaging around $26K. Downloads were relatively stable, with minor fluctuations, ending the quarter at approximately 14.8K. Active users remained robust, with a slight decline from 368K in late March to around 342K by the end of June.
Mario Kart Tour from Nintendo Co., Ltd. experienced stable revenue, averaging around $10K per week. Downloads varied slightly, starting at 16K in late March and ending at around 9.7K by late June. Active users saw a decrease from 207K in late March to approximately 133K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.